Corporation Games

Will Gottsegen writes for The Atlantic about Sony’s decision to discontinue manufacturing physical discs for their games.

The convenience of downloads may be an upside, though there are certainly real downsides in the transition away from physical media. When you buy a disc, you own it and can resell it or lend it out the old fashioned way—without online mediation. No corporate middleman was watching me hand my copy of Red Dead Redemption to my friend when I was done with it. Although physical games can be damaged or even decay over long periods of time, I could still loan that same copy out today if I wanted. Digital purchases only grant you a license for use, and that license can be revoked. At around the same time that Sony announced the digital transition for PlayStation, it also alerted customers that more than 500 movies and shows would be pulled from its online marketplace, removing them from the libraries of users who had purchased them. (As an Arts Technica headline put it, “We’re Reminded We Don’t Own What We Buy.”).

The new rental culture comes with some sobering thoughts about our limited ability to retain access to some of our favorite entertainment, be it games, movies or music. Luke Plunkett has even gone as far as to suggest that, without ownership, we have lost the concept of media piracy.

Would you be willing to pay $60 for generous rental terms on a video game? Does the framing of the question shift the mindset of how your money is being spent?

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